期刊信息

  • 刊名: 河北师范大学学报(哲学社会科学版)Journal of Hebei Normal University (Philosophy and Social Sciences Edition)
  • 主办: 河北师范大学
  • ISSN: 1000-5587
  • CN: 13-1029/C
  • 该刊被以下数据库收录:
  • AMI综合评价(A刊)核心期刊
  • RCCSE中国核心学术期刊
  • 中国期刊方阵入选期刊
  • 全国百强社会科学学报
  • 中国人民大学“复印报刊资料”重要转载来源期刊

从技术身体到文化身体的在场递归——以角色扮演游戏《黑神话·悟空》为例

收稿日期: 2024-9-17
  • 作者单位: (1.新疆和田学院 艺术学院,新疆 和田 848000;2.安徽大学 社会创新设计研究中心,安徽 合肥 230601)
  • 起止页码: 117 - 125

The Recursion of Presence: From the Technical Body to the Cultural Body—A Case Study of the Role-Playing Game Black Myth: Wukong

摘要/Abstract

摘要:

随着游戏科技的日益发展和普及,网络游戏中的身体体验经历了前所未有的延伸与增强,身体议题亦在此间的交流与互动中占据着重要位置。“在场”于游戏之中被认为是尤为重要的品质,其在“虚拟实境”中体现为由技术媒介和文化符号所带来的沉浸式体验和文化感知。从唐·伊德的的身体理论与技术文化观出发,以角色扮演游戏《黑神话·悟空》为例,可以探索技术身体何以在游戏文化的熏陶下,经历“在场”递归,并最终演替为玩家在游戏世界中的文化身份象征。游戏作为虚拟文化工具,丰富了数字技术背景下传统文化的表现维度,使玩家关注到游戏背后的真实世界与文化图景,将虚拟赛博空间的文化意蕴延伸至现实空间。

Abstract:

The rapid advancement and widespread adoption of gaming technology have significantly expanded and enhanced the embodied experience in online games, elevating the role of bodily issues in communication and interaction. In this context, “presence” is increasingly recognized as a critical quality in gaming, manifested through the immersive experiences and cultural perceptions mediated by technical tools and cultural symbols. Drawing on Don Ed’s body theory and the concept of technological culture, this paper examines Black Myth: Wukong, a role-playing game, to explore how the technical body experiences the recursive phenomenon of “presence” under the influence of game culture. This process culminates in the evolution of a cultural identity for players within the game world. As a virtual cultural medium, games not only enrich the expression of traditional culture in the digital age but also prompt players to engage with the real-world and cultural narratives embedded within the game. In doing so, they extend the cultural implications of virtual space into tangible, real-world contexts.